Fall Wrap Tournament Rules
The FIFA / USSF Laws of the Game shall govern the play of all matches except where provided below.
ROSTERS / PASSES / INSURANCE FORMS / PERMISSION TO TRAVEL FORMS: A copy of the certified team roster will be checked against player passes and surrendered at the time of registration. Each team will be limited to the players, coach(es), and manager(s) whose names appear on that certified roster, plus 3 guest players.
2008-2009 teams may have up to18 players on their tournament roster; 2010-2011 teams may have up to 16; 2012-2013 teams may have up to 12 players on their roster. In the event that any player is added to the roster after the first game or if an ineligible player participates in any game, that team will forfeit all games in which such player played.
In addition, a Medical Release Form for each player must be shown at the time of registration. You may use your club's version, but it must be an original. We will not keep your original documents. Your documents should be carried with the coach or manager at all times during the tournament.
Teams from outside Region 1 must have an authorized copy of their state association travel approval form available at registration.
Player passes will be checked at registration and must be available for inspection at each game. They may be checked at the referee's or a tournament official's discretion prior to the start of or during the game.
The duration of 2013-2012 games shall be two 25-minute halves. Half-time shall be 5 minutes. 2013 & 2012 will play 7 v.7. 2011 & 2010 will play 9v9. The duration of the 2009 – 2008 games shall be two 30-minute halves with a 5- minute half-time. 2009 – 2008 will play 11 v. 11. If the size of the tournament is such that the length of the games must be changed, coaches will be notified ahead of time.
The tournament director reserves the right to change the duration or location of any game.
Any team not ready to play within 5 minutes of the scheduled starting time for its match shall forfeit the game to its opponent by a score of 3-0. A minimum of seven players constitutes a team.
7v7 games will enforce the following rules as well:
- Build Out lines - when GK has ball in hand or on goalkicks, defending team must retreat beyond the build out line
until the ball is released. Balls passed back to the goalkeeper's feet are NOT protected.
- NO Punting from the goalkeeper.
- NO Heading.
- Throw-Ins will be taken on balls passing out of play along the touchline. In 7v7 division, re-throw's will be allowed at the referee’s discretion to teach rather than punish this aspect of play.
7v7 Games will enforce the NO Heading rules.
UNIFORM COLOR CONFLICTS: If there is a conflict in uniform color, the home team is required to change shirts. The home team is listed first on the schedule.
SUBSTITUTION RULES: Substitutions are allowed by either team on any stoppage of play with the permission of the referee, unless the team requesting the substitution would gain an unfair advantage by delaying the restart of play. There are unlimited substitutions. Re-entry is permitted.
RED CARDS: Any player, coach, or manager being sent from the field of play shall be suspended for the next game his/her team is scheduled to play. Any player, coach, or manager being sent from the field of play a second time shall be suspended for the remainder of the tournament.
Coaches, managers, and team officials are not permitted on the field of play without the referee's permission. Anyone violating this rule is subject to disciplinary action by the referee and/or the tournament director.
DIVISION STANDINGS: Standings of all age groups except 2008 & 2007 shall be determined as follows:
- 3 points shall be awarded for a win
- 1 point shall be awarded for a tie
- 0 points shall be awarded for a loss
Standings - Teams shall be ranked in the standings by the number of points they have been awarded. In the case of